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Days of Wonder

Ticket to Ride - Rails & Sails

Ticket to Ride - Rails & Sails

Regular price $89.99
Regular price Sale price $89.99
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By Land and by Sea, Connect Valuable Cities Across the Great Lakes or Even the World.

 

Ticket to Ride: Rails & Sails takes the familiar gameplay of Ticket to Ride and expands it across the globe — which means that you'll be moving across water, of course, and that's where the sails come in.


As in other Ticket to Ride games, in Ticket to Ride: Rails & Sails players start with tickets in hand that show two cities, and over the course of the game they try to collect colored cards, then claim routes on the game board with their colored train and ship tokens, scoring points while doing so. When any player has six or fewer tokens in their supply, each player takes two more turns, then the game ends. At that point, if they've created a continuous path between the two cities on a ticket, then they score the points on that ticket; if not, then they lose points instead.

Ticket to Ride: Rails & Sails puts a few twists on the TtR formula, starting with split card decks of trains and ships (with all of the wild cards going in the train deck). Three cards of each type are revealed at the start of the game, and when you draw cards, you replace them with a card from whichever deck you like. (Shuffle the card types separately to form new decks when needed.)

Similarly, players choose their own mix of train and ship tokens at the start of the game. To claim a train route (rectangular spaces), you must play train cards (or wilds) and cover those spaces with train tokens, and to claim a ship route (oval spaces), you must play ship cards (or wilds) and cover those spaces with ship tokens. Ship cards depict one or two ships on them, and when you play a double-ship card, you can cover one or two ship spaces. You can take an action during play to swap train tokens for ships (or vice versa), and you lose one point for each token you swap.

Some tickets show tour routes with multiple cities instead of simply two cities. If you build a network that matches the tour exactly, you score more points than if you simply include all of those cities in your network.

Each player also starts the game with three harbors. If you have built a route to a port city, you can take an action during the game to place a harbor in that city (with a limit of one harbor per port). To place the harbor, you must discard two train cards and two ship cards of the same color, all of which must bear the harbor symbol (an anchor). At the end of the game, you lose four points for each harbor not placed, and you gain 10-40 points for each placed harbor depending on how many of your completed tickets show that port city.

Ticket to Ride: Rails & Sails includes a double-sided game board, with one side showing the world and the other side showing the Great Lakes of North America. Players start with a differing number of cards and tokens depending on which side they play, and each side has a few differences in gameplay.

Publisher: Days of Wonder
SKU: DO7226
UPC: 824968720028



System Mechanics:
Players: 2-5
Play Time: 90-120 Minutes


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PRE-OWNED PRODUCT DISCLAIMER

We inspect all preowned items before they are posted to our website and we acknowledge upfront that any items listed here will likely have some signs of usage and/or wear. 

While we thoroughly inspect all items, there is always a chance they may appear aesthetically non-ideal when shipped, or may be missing some paperwork, inserts or functionality. You are more than welcome to contact us for information on items prior to purchasing and we'll try and give you as much detail on the item as possible.

For the sake of completion, if the product contains any redemption codes, paperwork or giveaway offers, they are included but are not guaranteed to still be valid. The images shown are provided for visual reference only and may not be the exact item/copy you are receiving, as we often stock multiple copies of the game.

Many games in the post-internet era may have had features that are no longer functional due to services provided by consoles or publishers- we include these details on the page as they were descriptive of the item at the time of release, but can obviously not guarantee that these services are functional still.

SHIPPING POLICIES

SHIPPING POLICY

Free Shipping Promotion:

All items will be shipped from our store/warehouse within 1-2 business days of order placement, except in some rare cases like warehouse inventories. This item will be shipped Standard or Economy. Here's the reason: we're happy to try and get you the best deal we can, but it still costs us money to send. We may send a TTRPG book or record via media mail if you opt for free shipping. It saves us money, and let's us pay the crew that works here.

The free shipping policy currently applies to all products, excluding board games, shipped throughout the continental United States and on subtotals over $40.00. This is 100% due to the weight of some of these board games. We apologize for the inconvenience.

We're working on expanding the program as we improve our logistical backend.

This policy may be amended in the future, but hopefully only in a situation when we can make it an even better deal. Our product pricing will hopefully make it worth your time to ship from us, regardless of the slightly increased expense.

We generally ship USPS, and of course right as we're in the process of launching our website front-end, they changed some details on us and we're working on improving it before we begin. You're more than welcome to contact us for information/explanation.

On packing materials:

We believe in doing as little harm as possible and that a box is a box. And that a box is good to place things in. While we do stock several varieties of brand new boxes in order to maximize the ideal fit for the safety of the product(s) you've ordered, we believe that if we have a recycled box that fits the bill with a small tape-rip or old-label residue on it, it's still going to be perfectly useable.

It may be aesthetically less-than-ideal, but given the number of boxes that major retailers send out- we'd rather not add any more mess to the ballooning waste of the world. And there is no recycling more efficient than a recycled item that needs ZERO processing/reconstruction to make it suit a purpose again.  

On tracking information and order times: 

All items will be shipped from our store/warehouse within 1-2 business days of order placement, except in rare occasions where we'll announce it on a banner at the top of the store) or over holidays where we're unable to hand them off to the shipping service.

Beyond that, we value the work-life balance of our crew, and their mental health- and we will emphasize time-off and not overworking anyone. Major retailers have created an expectation of convenience- and while we love to offer convenience and the best possible customer service, we are not employing hundreds of thousands. It's like 2-3 of us, max, at any time here and we're doing our best. 


Receiving tracking information does not guarantee that the item has been handed off to the shipping service, as their pickups are occasionally sporadic. Please contact us if there is any issue with the status of your shipment not updating within 48 hours of receiving the tracking number.

 

RETURN POLICY

In the instance of defective products, we will offer an exchange within fourteen (14) days of receiving the product. Aside from defective products, we do not offer returns.

Please test your item immediately upon receipt to ensure its function and condition. Failure to reach out to us within fourteen (14) days of RECEIVING the product will forfeit the exchange policy. These exchanges will be issued as store credit, and only upon the issuing of 1) a return shipping label and 2) receipt of the returned item at the office.

A majority of the products we carry are one-off and/or pre-owned, and we are not able to issue refunds. We will do our best to remedy the situation but are not always able.

Please contact us immediately upon discovering an issue. We're an extremely small company with a fairly limited capacity to solve certain issues, and we have to enforce this policy to ensure our continued operation.

TRADE-IN POLICY

At this time, our trade-in process only applies to our physical retail store. We apologize for any inconvenience.

All customers looking to trade in or sell any items will be required to provide a valid ID and phone number. We assess current sale value, and make an offer based on the current sales data. Quotes and offers will not be honored if a customer leaves the store and returns, and the items in question will need to be re-appraised. 

We will not make any offers or give any quotes on products via email, social media, text, or any other method. Products MUST be in the store (or appraisable by us directly, such as in a storage unit or home, or at a convention) before we're willing to make an offer. If you send us an auction-site listing of your product, or a collection list on a game valuation website, we will likely not buy the items from you- as these sites and situations create an expectation of value that isn't always accurate to the current market data.

Payouts will be made via Cash (discretionary, as there is generally less than $100 in cash in the store at a time) or via PayPal if that cash value threshold is exceeded or if the value of the trade exceeds available cash-on-hand.

We reserve the right to offer an alternative payout option at our discretion (such as CashApp, Venmo, etc) but will most often MANDATE Cash or PayPal for Business Record-Keeping Requirements. As a general rule, we do not offer store credit for trade-ins. We may opt to, upon request, and only at our discretion.